Projects
Projects
Libraries, tools, upstream contributions, and a few games. Some are maintained, some are finished, and the current work is deliberately biased toward reusable infrastructure: feature flags, AI-agent tooling, developer-facing documentation, and operational systems that can survive outside a demo.
My projects
2026–present
TaleKeeper
Case study
Self-hosted TTRPG session recorder that turns live table audio into searchable campaign memory. The Python/FastAPI backend handles transcription, speaker diarization, and summary generation; the Svelte 5 frontend keeps review and session lookup usable at the table.
PythonFastAPISvelte
2026
sse-mcp-server
GitHub
Kotlin-based SSE MCP server for tool execution in AI-agent workflows. Built to make Flowise-style agents easier to connect to typed backend tools without hiding the transport, request shape, or execution boundary.
KotlinMCPSSE
2025–present
ff4k
Case study
Kotlin Multiplatform feature flags library built after an upstream ff4j Jakarta migration stalled before release. It turns feature decisions into typed, coroutine-aware application code instead of stringly configured checks hidden behind Java-era runtime assumptions.
KotlinMultiplatformCoroutines
2024
poor-life-choices
Live Site
Mead sharing app for friends. JavaScript/React, live on Vercel.
ReactJavaScriptVercel
2023
xkcd-click-and-drag
GitHub
Full image reconstruction of the famous XKCD comic #1110 using Kotlin.
Kotlin
2023
exekutor
GitHub
Plugin architecture demo in Kotlin. Demonstrates extensible application design patterns.
Kotlin
2022
Beat The Machine
GitHub
AI-powered guessing game where players identify prompts used to generate images. Built as a university project, later rewritten with DDD.
KotlinSpring BootDDD
2022–present
kotlin-design-patterns
Website
Software design patterns implemented in idiomatic Kotlin. Actively maintained with MkDocs documentation site.
KotlinMkDocs
2016
Emma's Inferno
Trailer
Atmospheric puzzle-platformer exploring themes of morality. University capstone project.
UnityC#
2015
Larry the Last Zombie
Intro
Tower defense game. Team project at Reichman University.
UnityC#
2015
Jacob's Choice
Gameplay
Horror adventure game. Won 3rd place at GameIS Awards 2015.
GameMakerGML
Open-source contributions
2026
ff4j
PR #752
Authored the javax-to-jakarta namespace migration. Merged but never released by maintainers – the motivation for building ff4k.
JavaJakarta
2023
Konsist
GitHub
CI pipeline improvements, snippet verification, and null handling fixes for the Kotlin static code analyzer. 3 merged PRs.
KotlinCI
2023
openapi-generator
GitHub
Added Spring Boot 4 and Jackson 3 support for the Kotlin Spring generator, then followed through on template regressions that surfaced around Retrofit, Jackson converters, and hashmap model generation. The work spans 10 upstream PRs across generator behavior, test fixtures, and compatibility paths.
KotlinSpring BootOpenAPI
2022
java-design-patterns
PR #1970
Refactored the Prototype pattern implementation.
Java